Combat Mission Battle Logs


Turn 12 – Race for the finish

Filed under: — thimble @ 10:47 pm

My tanks aren’t moving as quickly as they could be, spending too much time watching texans die. For some reason when your squad got to the road it went from 7 alive members to eliminated. Also I’m not sure but i think the crew from the armoured car got some luger HS action on those kills. Anyways the forest on my side of the road is finally cleared of enemy troops, and the other side is cleaning up nicely, the sqaud that was giving me troubles is leaving shit stains on the ground as they run from the oncoming apc. For some reason you have a crazy man as gunner for your machine gun squad near the hill flag. He’s firing at my armoured car even though it has zero effect. Doesn’t matter he’ll be a bloody stain on the ground shortly.

I can see your original sherman crew in the town, hopefully they aren’t carrying any bazookas. It’s going to be tough to get to the town, if i can make the road next turn my tiger might be able to get there in time.

2 responses to “Turn 12 – Race for the finish”

  1. Top Hat says:

    Yeah, the infantry squad in the woods to the west finally cracked. They were busy being harassed by the half-track mounted MG, as well as some MG team further back. Their cover arc (which worked last turn against an advancing Kraut unit, sending them back on their bellies) disappeared once MG fire suppressed them. I guess they were so distracted by that they ignored their orders to keep an eye straight ahead and to the left. Once the German unit in the woods charged, they fell back.

    I do not know how that infantry unit to the north died instantly. From 7 to 0 in a second flat. I think what may have happened is the Sgt. in that unit typed “admin_slay 0” in console. It’s the only thing I can think of.

    You may be able to take the town, but you won’t take the hill that easily. I just got reinforcements: 59 Stuarts and an atomic bomb + ghost unit.

    “Nuclear launch detected.”

    admin_slay 0

    please, god…

  2. thimble says:

    Yeah having supression fire in this game really works, as long as you keep the other guys head down they can’t hit you. It seems the best strategy is to use machine gun cover to move your units into an assualt position or use machine gun cover as a means of interdiction to stop an infantry advance. The MGs don’t too much damage but they act like a shield protecting you from the opponents fire.

    It’ll be interesting to see what the result is, I killed a majority of your units but i haven’t taken any flags or held them for any amount of time. I guess this might mean you get more points since you’ve been able to slow my advance towards the town.

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