Combat Mission Battle Logs

9/6/2004

Turn 9 – Run away! Run away!

Filed under: — Top Hat @ 12:42 am

For me, this turn was all about retreating, with the remote hope of regrouping. To the north of the road, it’s pretty clear that all remaining infantry units are pretty much screwed. Instead of ignoring them, I thought it might be possible to have them use the only escape route possible: through the trees and to the road. Any other route most likely ensures death.

I don’t think it’s any big secret to outline those who have been trapped on the north side of the road: I’ve got a poorly placed machinegun crew, one more squad, both of their CO, and the HEROIC bazooka team that took out your armoured car in an earlier turn. :)

I laid down some cover fire with my Sherman, firing at one of the advancing Kraut squads from a distance, hoping it would keep them, and any nearby units ducking for cover. I also asked for mortar fire between the remaining STUG plus its accompanying infantry group, and my full squad. We’re talking mere metres between them. All infantry were ordered to run for their lives through the woods. I assume such an order would make it through in good time because the CO was in close contact to all units.

The lone machinegun team faired poorly, which I suppose was to be expected, since they were already exposed on one side by the advancing Dolph Lundgrens, and the other by the remaining STUG’s machinegun. They were wiped out. What I wasn’t sure about was how the full squad would react to my orders. They were so damn close to a couple of German infantry squads (who seemed to be advancing on my position, but also seemed to be taking cover, possibly from mortar fire from the last turn) and had the “pinned” status, I wasn’t sure if the “run” order would kick in. (Should I have ordered them to “withdraw” instead?) As of the end of the turn, they still are stuck close to where they started, with no covering fire to assist a retreat. My bazooka team and CO have escaped immediate danger, but their pant bottoms are stained from fear-induced shite.

Meanwhile, further south, my lone Sherman has given up on hunting the Panzer III and armoured car to the far north, which are obviously trying to get around the forest to flank me (you asswipe), and was laying down area fire to help cover the infantry units’ retreat. Unforunately, or fortunately, it was distracted by the presence of an armoured car by the road a bit west of its intended target, and knocked out the armoured car with two hits.

Toward the west end of the map, the German infantry advances via truck and half-track, and has interfered with some of my infantry movement. I fear that it is simply a matter of time before the infantry on the west, and the Panzer toward the north-east clamp down on my remaining forces, and squeeze the shit out of me.

I am desperately trying to build a Ghost unit so I can cloak and launch a nuclear attack. Yes, wrong game, but my heart is in the right place.

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